Roshi Productions

Monday, October 29, 2012

Deconstruction, Squirrels, and the Pixel

I'm interested in the tradition of Glitch Art and also aesthetics in which the artworks are aware of how they are constructed. In painting, awareness of the medium derives from the presence of the brush stroke. However, in digital media, that comes from an awareness and perhaps even a foregrounding of the pixel. 

I was reviewing some photographs of Danny's and my XC road trip this summer and came upon a photograph in which the subject we were capturing was out of focus (in this case, it was a squirrel that made the most wretched of noises). The fact that the subject was out of focus inspired me to investigate the photo further, which resulted in me examining the photo closer and closer and closer, until all that was visible was pixels. Perhaps this could be seen as a metaphor for how scrutiny results in abstraction.

Here is the progression of my scrutiny, but backwards.








Sunday, October 28, 2012

The Unexpected in Spaces&Places

I try to pay attention to the environment and activity around me. It helps me stay engaged and oriented to my task, or my role in my task. Recently, I've found some unexpected things in common places. By common places, I mean locations that I am simply using to get from point A to point B, or a place that is known to be a common gathering location. These places aren't art galleries or museums. And yet, I find (or I suppose it could be that I am projecting) an artistic sensibility and theory to them. I've given titles and dates to the "works" I have found (perhaps legitimatizing them as art - which brings us back to the ol' debate about 'What is art?')

Here are two examples:

Barcode Light, in the stairway of a temple, 2012

Mother's Room, in the basement of an university, 2012

Wednesday, October 24, 2012

Bright City Lights

I've been working on a proposal for a light installation recently and have thus become interested in the way lights are used around city. Who uses lights? What types of lights? When are they on? Where are the lights located? Why are they being used?

Here is a short, impressionistic video that I took while waiting outside the Boston Opera House. They are the lights for the Paramount theater.


I've also been thinking about how artists digest the world and use it as inspiration. While this light installation is a new project for me, I realize that it isn't the first time I've used lights in my work simultaneously as a subject/medium (thought I'm using those terms loosely). As part of my 7 d.a.y.s. experimental film project, Danny and I made a short video about city lights. 




Sunday, October 21, 2012

Mouchette

I'm interested in exploring the possibilities that the internet has built for interactive and accessible art - essentially, seeing the concept of the "global village" applied to art, rather than commercialism or information. Here is an example:


Mouchette.org is an art website that is an example of how identity can be constructed in the realm of the online. It was created in 1996 by a 13 year-old character who calls herself "Mouchette," which is French for "little fly." The character is based on the protagonist of the dark and tragic 1967 French film of the same name, directed by Robert Bresson. The website has been the subject of controversy, especially because its association to the Bresson film, and because of the taboo subjects that it addresses. The identity of the "true artist" has never been revealed. 


While the website seems to be the innocent expressions of a 13 year-old girl, it is an entirely fictitious and sophisticated construct. The website is purposefully difficult to navigate and rejects the concept of the "easy and pleasant viewer experience." The website calls attention to itself as a website. This could also be due to the fact that it was initially created in 1996, when web interfaces were less sophisticated than they are today. However, the fact that the artist decided to keep the website in its original form and not "upgrade" is a statement in and of itself. 


The website visitor will be surprised by the animations and sound bytes (such as crying and wailing) that sometimes seem to appear out of nowhere. The viewer will also discover that the website has darker and more mature themes that can be unearthed as  she goes deeper into the website. Ideas such as suicide, death and violation, which are explicitly addressed in the Bresson film, reveal themselves in the website. 


Mouchette.org is a fascinating project. It makes viewers think about ideas of authenticity, veracity and identity in internet art. It complex and effortful, and most of all, universally accessible. 


Wednesday, October 17, 2012

Ze Frank's Web Playroom

I happened to be looking for some stand-up comedy and stumbled upon a series of TED talks that were curated under the "humor" genre. It's funny that I end up watching a TED talk, when I set out to watch some stand-up comedy...I suppose that's a commentary on personal penchants.

Regardless, I stumbled upon the work Ze Frank, an "online performance artist, composer, humorist and public speaker." Frank's subject for the TED talk was his "web playroom." In his talk, he showcased some of his online/collaborative work.



 One of his works, Pain Pack, is a participatory work. Frank posted a phone number on his website and "asked anyone experiencing emotional pain to leave a message." He received 53 messages in two days. Frank then sent these voicemails to musicians and DJs, and asked them to manipulate the sounds in a way that they were no longer recognizable in their original forms. He received 138 samples, which can be downloaded on the website. I found the project to be very creative in using the material of emotional pain to create a work of art, and a collective work of art at that. People often say that they "use art to express pain," but this project does this in an innovative and modern way.


What I found very interesting about Ze Frank's work as a whole was the amount of collaboration and public participation that is required. Essentially, without the public, and without people watching and engaging, some of Frank's projects wouldn't exist. I think it is important to privilege feedback, participation, and ideas of cybernetics in art. So, I'm delighted to see that Frank has incorporated these ideas and artistic values into his work. 

Sunday, October 14, 2012

"Faces": Painting Collection

I've been re-displaying, modifying and grouping many of my works lately (inspired in part by the art collective Art & Language's Index 01 piece), and will be posting photos as I work through my pieces.

Here is a collection of three paintings, (two of which I've posted about before), called "Faces."

Titles are as follows:

Top Left: "Hot Mess"
Top Right: "Ophelia"
Bottom: "Jazz"


Saturday, October 13, 2012

Zoe Beloff: Memory and Past Ghosts

I had the distinct pleasure of meeting Zoe Beloff a few years ago and seeing her 3-D projection of Charming Augustine. I am continually inspired by her incredibly intriguing work. Beloff works with many media, including "film, projection performance, installation and drawing. She considers herself a medium, an interface between the living and the dead, the real and the imaginary." Beloff explores the space between the living and the dead with fervor and without fear. She truly delves into that which fascinates her and dedicates herself to exploration through her art. She has a distinct style and subject matter, which are unique to her point of view in the world. 



Beloff's Charming Augustine is a 3-D projection on B&W film. The use of stereoscopic projection made the work seem haunted, fragile and phantasmagoric. "The film is inspired by series of photographs and texts on hysteria published by the great insane asylum in Paris in the 1880's under the title of the Iconographie photographique de la Salpetriere. It is an experimental narrative... [that] explores connections between attempts to document [Augustine's] mental states and the prehistory of narrative film." Though I saw the work years ago, I clearly remember the sense of wonder and amazement I felt upon viewing. 

Beloff, Charming Augustine

It reminded me of the first time I saw a 3-D film in Korea, which is a long and reflective story that requires another post or outlet. What remains with me if Beloff's ability to evoke the past and memories with her work. She does this through the form and content of her work, but also through her careful examination of the medium, and the experience that the chosen medium will grant to the viewer. I'm currently in the process of carefully poring through Beloff's interactive video installation, titled The Influencing Machine of Miss Natalija A. It's captivating. Experience it yourself. 


Wednesday, October 10, 2012

Seeing and Interpreting: Casey Reas and Material

It amazes me how everyone has a different way of seeing the same thing. We are so immersed in our own worlds that at times it is difficult to comprehend that someone else may interpret the same thing in a completely different manner. This brings us back to the old childhood argument that I'm sure many have discussed, what me and my friends (incorrectly) coined "color theory": what if the blue that I see is actually your green? I remember sitting, dazed  and frightened almost for hours. What if the world as I see it is not the same as you see it? But it is this diversity of vision and interpretation, the various unique "lenses" that we each wear, that brings a colorful diversity and variability to the world. 

Reas, MaterialStructure #003A

A beautiful way of conceptualizing the different "lenses" that individuals see through is by using different media to demonstrate a single concept. New media artist, Casey Reas does this in his own way through software art. His piece, Material, uses "the same structure in different languages." He articulates: 

Reas, MaterialStructure #003B

"Artists use a wide range of materials to great effect: leather, honey, blood, oil, steel, felt, latex, paper, rubber, plastic, bones, cotton, concrete, glass, ceramics, copper, etc. The choice of material affects the perception of the work and therefore a careful choice is critical to success. Artists working with the software medium also use a wide range of materials: Java, C++, Perl, PHP, BASIC, LISP, PostScript, Python, etc. These software materials are not as familiar to most people as the physical materials mentioned above, but regardless, the choice of programming language greatly affects the perception of a piece of software...For this project, one structure was implemented in three different software materials to isolate the similarities and differences between each."

Watching these videos, side-by-side illuminates the fact that different languages, different programs, different lenses, different people, all interpret and therefore, see and produce things differently. I don't sense a hierarchy of which language or POV is better when I watch this. I find myself, rather, appreciating the subtle differences that are the result of "translation" between different softwares in this work. 

Watch & Compare: (Sorry, I can't embed the moving images here)
The other two works are written in C++, which requires you to download a program. Do that here.

Tuesday, October 9, 2012

Caught Red-Handed!

My newest painting ("Red-Handed") and sketches. Which hand came first? It is always so interesting to see the effects of a medium (essentially a "language") on a singular concept. I'll be elaborating on the concept of "translation" of a single concept in a future post, as I discuss the work of new media artist, Casey Reas. For now, compare and contrast. Feel free to send me an e-mail with comments, critiques, etc.





Monday, October 8, 2012

Scene Sketch

A preliminary sketch. Interesting characters who cavort with and provoke one another.


Drawing by Minhae Shim

Ophelia: Painting and Sketch

My new painting, Ophelia, and a sketch.




Sunday, October 7, 2012

Maya Lin: A Strong, Clear Vision

Last week, I watched the Academy Award-winning documentary (Maya Lin: A Strong, Clear Vision) on Maya Lin, the Chinese-American artist who designed the Vietnam War Memorial. I was impressed by Lin's faith in the sheer simplicity of design and geometry in all of her work. Her aesthetic embraces the elements of the earth and it also reflects her grasp of the philosophy of her work.


One thing that I noticed and found fascinating in the film was Lin's transformation and maturation that took place on screen. When Lin was contacted that she won the Vietnam Memorial competition, she gave a speech in which she was confused ("I don't really know what's going on"), awkward and giggling. She was in her early twenties, a student at Yale who didn't quite understand the battle that was going to ensue.


What I found fascinating was the complete change in her speaking and self-presentation at the 10-year anniversary of the building of the memorial. Lin was a completely different speaker: mature, somber, humble, calm. Speaking is the precursor to writing, and I believe writing is of the utmost important to an artist. To be able to express your vision, and thoughts in a coherent way is vital to presenting your work. People's can't engage or be interested in your work if you can't explain it (or at least articulate that you can't explain it either). The film made visible Lin's transformation and maturation as an artist through the way she spoke and presented herself throughout the years.


Saturday, October 6, 2012

Getting Lost: A Day Without Time

Time, that man-made element upon which we rely so faithfully, helps ground us. It is a dimension upon which we judge people (you're late. you're early!), determine eligibility (deadlines) and suppose worth (we've been friends for over five years...).


And that is why, when I wanted to "get lost" in the Rebecca Solnit way, I decided to shut off, or at least avoid, anything that could determine time. That meant I avoided my phone, covered the red analog clock in my kitchen, didn't look at my e-mail or the news, and didn't ask Danny "what time is it?"

In this limbo period, I found myself yearning to do activities that involved immersion: the type of activities in which you need all day to do anyways. I took out a sculpture I've been developing for months now: a sculpture made of discarded cigarette boxes. I played with the boxes, formulating a new structure. I took up the entire living room floor and was completely taken. When I hit a stopping point, I watched a film, blinds drawn. I was in that dark, womb-like state of immersion, where time and location, and self and other, float in a strange suspension.

I suppose that without the numerical system of hours, minutes and seconds, we still find ways to locate our sense of time and place. I could still see the change of light in the sky (though it was raining, so it was difficult to determine what a change of light actually meant). I knew that the end of a movie meant that a few hours had passed by. But while the passing of time usually yields some sort of emotion, whether it anxiety or joy, on this day, it did not. I accepted that I was in a different time. I found myself saying, "Okay" and nodding my head.

Getting lost by losing time was a valuable experiment. I imposed less structure on myself without time to validate my urgency. I moved more slowly than usual. I got less done. But the lack of urgency allowed me to spend time with a project I had retired for a while. Getting lost lets me float. I can focus on the current, not on the past or the future. To get lost is to immerse myself: in a project, in a person, a an image. And that sense of loss is actually what will lead to an organic focus. 

Wednesday, October 3, 2012

Sans Soleil, and the Act of Remembering

"Lost at the end of the world, on my island Sal, in the company of my dogs strutting around, I remember January in Tokyo, or rather I remember the images that I filmed in January in Tokyo. They have put themselves in the place of my memory, they are my memory. I ask myself how people remember if they do not make movies, or photographs, or tapes, how mankind used to go about remembering."
- Chris Marker, an excerpt taken from an essay about his film Sans Soleil



Continuing on the theme of experimental film that I've been delving into, Marker's San Soleil is a film that explores the construction of memory. The fickle act of remembering, combined with the limitations of the mind and its vulnerability to even the most subtle of influences, results in a history and narrative that is fluid and susceptible. The film meditates on the meaning of time, memory and existence.



The structure of the film itself has cause debate about its genre: travelogue, essay-film, documentary. The work incorporates fictional elements. It is a compilation of thoughts, reflections and images from Japan and Guinea-Bissau, among other locations. The used some found footage, but most of it was shot on location. The film is narrated by a women, who reads letter sent to her from the supposed cinematographer. I've only seen clips of this film, but have discovered that Criterion has released and reviewed the film. Here is a clip below:





Monday, October 1, 2012

Kaleidoscope (1935) by Len Lye

Len Lye (1901-1980) was known for his work with experimental film and kinetic sculpture. In Kaleidoscope, he painted (and by painted, I also mean scratched, stenciled and cut holes in) directly onto the film strip, creating an animated, mesmerizing sequence. The combination of playful music and the lively shapes and colors is truly hypnotizing. It's hard to look away! Seriously. 


The remediation that Lye is performing is also very interesting: remediating painting through film. I've always enjoyed works that address the context of a medium, and also execute that intention in a lighthearted yet skillful way. Len Lye's legacy is survived by the Len Lye Foundation, which is based in New Zealand, his homeland. 

Rhythm.23 (1923) by Hans Richter


Permutations (1966) by John Whitney